Potion

(item_potion)

Equip and throw

silver Powder pouch (15% full)

(item_powder_stash_3)

16% silver (silver)

A handy pouch for carrying powdery materials.

Kiuaskivi

(item_brimstone)

This tiny rock looks most fiery, but when touched only a pleasant warmth can be felt.

Paha Silmä

(item_evil_eye)

This eye-shaped artefact projects a malevolent glare

PHI

Casts a copy of every projectile-type spell in the current wand

Type Other

Mana drain 120


Cast delay +0.83 s

TAU

Copies the two following spells in the wand when cast

Type Other

Mana drain 90


Cast delay +0.58 s

FREEZE CHARGE

Gives a projectile a frozen charge, that it will release on impact

Type Proj. modifier

Mana drain 10


Dmg. Ice +5

SUMMON OMEGA SAWBLADE

That's a lot of sawblade

Type Projectile

Mana drain 70


Dmg. Slice 37

Speed 150


Cast delay +0.67 s

Spread +6 DEG

Damage +5

PLASMA CUTTER

A plasma beam specialized in cutting materials!

Type Projectile

Mana drain 40


Damage 20

Speed 40


Recharge time +0.17 s


NOLLA

The duration of a projectile is set to zero

Type Proj. modifier

Mana drain 1


Cast delay -0.25 s

20

DEADLY HEAL

A projectile that at first deals damage, then heals over time

Type Projectile

Uses remaining 20

Mana drain 20


Damage 30

Speed 625


Cast delay +0.13 s

Spread +3 DEG

LIGHT SHOT

Makes a projectile move considerably faster, but deal less damage

Type Proj. modifier

Mana drain 5


Cast delay -0.05 s

Proj. Speed x 7.50

Expl. Radius -10

Spread -6 DEG

Damage -25

OCTUPLE SPELL

Simultaneously cast 8 spells

Type Multicast

Mana drain 30


ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

WEAKENING CURSE - PROJECTILES

Target hit by a projectile takes 25% extra projectile damage for a time

Type Proj. modifier

Mana drain 50


DIGGING BOLT

A bolt that is ideal for mining operations

Type Projectile

Mana drain 0


Dmg. Drill 7


Cast delay +0.02 s

Recharge time -0.17 s


VENOMOUS CURSE

Imbues a projectile with a curse that makes the target hit by the projectile to waste away

Type Proj. modifier

Mana drain 30


SUMMON WASP SWARM

Summon six wasps to aid you in battle

Type Static Projectile

Mana drain 80


Dmg. Melee 8


Speed 100


Cast delay +1.0 s

Recharge time +0.33 s


Spread +24 DEG

HOLY LANCE

A fast-flying, penetrating lance that glows with power

Type Projectile

Mana drain 120


Dmg. Holy 44

Speed 150


Cast delay +0.50 s

Dmg. Expl 30

Expl. Radius 30

Spread -10 DEG

265.8K / 265.8K

HP: 265,797.5 / 265,805

0

$: 0

Show All Perks

1 x Gas fire

(FIRE_GAS)

Gases near you ignite automatically.

1 x Kills to mana

(MANA_FROM_KILLS)

Every time an enemy near you dies, you release mana-recharging liquid.

1 x Electricity Immunity

(PROTECTION_ELECTRICITY)

You take no damage from electric shocks.

1 x Unlimited Spells

(UNLIMITED_SPELLS)

Most spells are now unlimited.

1 x Peace with Gods

(PEACE_WITH_GODS)

You make peace with your Gods.

1 x Gas Blood

(BLEED_GAS)

You bleed flammable gas instead of blood.

1 x Wand Experimenter

(WAND_EXPERIMENTER)

Firing newly found and unmodified wands heals you.

1 x Greed

(EXTRA_MONEY)

You gain double the gold per nugget.

wand

Tinker

Old Tinker Link
  • Both wand simulation sites do NOT include Epilogue 2 Spells
  • If the wand includes Epilogue 2 Spells they are replaced with a blank slot
  • "Projectile" simulator on Old Tinker is currently more informative
  • Both sites have a top right configuration button:
    • This is saved per-user, these Tinker links have no impact on the configuration
    • If you are comparing your simulation to in-game or someone else's simulation, make sure these settings are all valid/matching

Shuffle

Spells/Cast

Cast Delay

Recharge Time

Mana Max

Mana chg spd

Capacity

Spread

Speed

No

1

0.07

0.23

980

327

25

0.0 DEG

x 0.96

Spells:

CHAINSAW

A good tool for cutting meat. Also has some magical properties...

Type Projectile

Mana drain 1


Dmg. Slice 12

Speed 200


Cast delay 0.0 s

Recharge time -0.17 s


Spread +6 DEG

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ENERGY SHIELD SECTOR

Deflects incoming projectiles

Type Passive

ENERGY SHIELD

Deflects incoming projectiles

Type Passive

ADD TRIGGER

Makes a projectile cast another spell upon collision

Type Other

Mana drain 10


RECOIL DAMPER

Reduces the recoil when casting spells

Type Proj. modifier

Mana drain 5


CRITICAL ON WET (WATER) ENEMIES

Makes a projectile always do a critical hit on wet (water) enemies

Type Proj. modifier

Mana drain 10


SPEED UP

Increases the speed at which a projectile flies through the air

Type Proj. modifier

Mana drain 3


Proj. Speed x 2.50

ELECTRIC CHARGE

Gives a projectile an electric charge, that it will release on impact

Type Proj. modifier

Mana drain 8


Dmg. Electric +2

QUADRUPLE SPELL

Simultaneously casts 4 spells

Type Multicast

Mana drain 5


MAGIC BOLT

A powerful magical bolt

Type Projectile

Mana drain 30


Damage 13

Speed 675


Cast delay +0.12 s

Spread +5 DEG

Crit. Chance +5%


HEAVY SHOT

Greatly increases the damage done by a projectile, at the cost of its speed

Type Proj. modifier

Mana drain 7


Cast delay +0.17 s

Proj. Speed x 0.30

Damage +44

PHASING ARC

Makes a projectile fly much slower, but teleport short distances over its flight

Type Proj. modifier

Mana drain 2


Cast delay -0.20 s

Proj. Speed x 0.33

OMEGA

Casts copies of every spell in your wand

Type Other

Mana drain 320


Cast delay +0.83 s

WAND REFRESH

Reloads the wand immediately

Type Utility

Mana drain 20


Recharge time -0.42 s


INCREASE LIFETIME

Increases the lifetime of a spell

Type Proj. modifier

Mana drain 40


Cast delay +0.22 s

DAMAGE FIELD

Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures

Type Proj. modifier

Mana drain 30


HOMING

Makes a projectile accelerate towards your foes

Type Proj. modifier

Mana drain 70


10

MATTER EATER

Makes a projectile eat the environment as it flies

Type Proj. modifier

Uses remaining 10

Mana drain 120


DRILLING SHOT

Gives a projectile the power to go through the ground

Type Proj. modifier

Mana drain 160


Cast delay +0.83 s

Recharge time +0.67 s


PROJECTILE AREA TELEPORT

If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target

Type Proj. modifier

Mana drain 60


Cast delay +0.13 s

Proj. Speed x 0.75

Spread +6 DEG

SLIMEBALL

A dripping ball of poisonous slime

Type Projectile

Mana drain 20


Damage 7

Speed 102


Cast delay +0.17 s

Proj. Speed x 1.10

Dmg. Expl 7

Expl. Radius 9

Spread +4 DEG

DIVIDE BY 10

Casts the next spell 10 times, but with reduced damage

Type Other

Uses remaining 5

Mana drain 200


Cast delay +1.33 s

Recharge time +0.33 s


Expl. Radius -40

Damage -37

FREEZING GAZE

A heart-freezingly sinister aura

Type Projectile

Uses remaining 20

Mana drain 45


Dmg. Ice 10

Speed 220


Cast delay +0.33 s

PERSONAL LIGHTNING CASTER

Makes a projectile turn the creatures it hits into living thunderstorms

Type Proj. modifier

Uses remaining 20

Mana drain 90


wand

Tinker

Old Tinker Link
  • Both wand simulation sites do NOT include Epilogue 2 Spells
  • If the wand includes Epilogue 2 Spells they are replaced with a blank slot
  • "Projectile" simulator on Old Tinker is currently more informative
  • Both sites have a top right configuration button:
    • This is saved per-user, these Tinker links have no impact on the configuration
    • If you are comparing your simulation to in-game or someone else's simulation, make sure these settings are all valid/matching

Shuffle

Spells/Cast

Cast Delay

Recharge Time

Mana Max

Mana chg spd

Capacity

Spread

Speed

No

1

0.25

0.63

333

1530

25

-3.0 DEG

x 1.08

Spells:

2

SEA OF MIMICIUM

Summons a large body of mimicium under the caster

Type Material

Uses remaining 2

Mana drain 140


Cast delay +0.25 s

WAND REFRESH

Reloads the wand immediately

Type Utility

Mana drain 20


Recharge time -0.42 s


TRIPLE SPELL

Simultaneously casts 3 spells

Type Multicast

Mana drain 2


DIVIDE BY 3

Casts the next spell 3 times, but with reduced damage

Type Other

Mana drain 50


Cast delay +0.58 s

Expl. Radius -10

Damage -10

PIERCING SHOT

Makes a projectile fly through enemies, but harmful to the caster

Type Proj. modifier

Mana drain 140


Damage -15

BOOMERANG

Gives a projectile a path that curves towards you

Type Proj. modifier

Mana drain 10


ALPHA

Casts a copy of the first spell in your wand

Type Other

Mana drain 40


Cast delay +0.25 s

DOUBLE SPELL

Simultaneously casts 2 spells

Type Multicast

Mana drain 0


TRIPLE SPELL

Simultaneously casts 3 spells

Type Multicast

Mana drain 2


DAMAGE FIELD

Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures

Type Proj. modifier

Mana drain 30


REMOVE EXPLOSION

Makes a projectile no longer explode

Type Proj. modifier

Mana drain 0


Cast delay -0.25 s

Expl. Radius -30

Dmg. Expl -20


QUADRUPLE SPELL

Simultaneously casts 4 spells

Type Multicast

Mana drain 5


WATER TRAIL

Gives a projectile a trail of water

Type Proj. modifier

Mana drain 10


BUBBLE SPARK

A bouncy, inaccurate spell

Type Projectile

Mana drain 5


Damage 5

Speed 250


Cast delay -0.08 s

CHAINSAW

A good tool for cutting meat. Also has some magical properties...

Type Projectile

Mana drain 1


Dmg. Slice 12

Speed 200


Cast delay 0.0 s

Recharge time -0.17 s


Spread +6 DEG

SAWBLADE ORBIT

Makes four sawblades rotate around a projectile

Type Proj. modifier

Mana drain 70


SHORT-RANGE HOMING

A projectile flies towards targets when near them

Type Proj. modifier

Mana drain 40


GIANT FIREBOLT

The most powerful version of Firebolt

Type Projectile

Uses remaining 20

Mana drain 90


Damage 50

Dmg. Fire 45


Speed 265


Cast delay +1.33 s

Dmg. Expl 72

Expl. Radius 40

BUBBLE SPARK

A bouncy, inaccurate spell

Type Projectile

Mana drain 5


Damage 5

Speed 250


Cast delay -0.08 s

GAMMA

Casts a copy of the last spell in your wand

Type Other

Mana drain 40


Cast delay +0.25 s

DIGGING BOLT

A bolt that is ideal for mining operations

Type Projectile

Mana drain 0


Dmg. Drill 7


Cast delay +0.02 s

Recharge time -0.17 s


FLAMETHROWER

A stream of fire!!

Type Projectile

Uses remaining 60

Mana drain 20


Dmg. Fire 12


Speed 165


Dmg. Expl 12

Expl. Radius 8

Spread +4 DEG

DAMAGE PLUS

Increases the damage done by a projectile

Type Proj. modifier

Mana drain 5


Cast delay +0.08 s

Damage +10

SPEED UP

Increases the speed at which a projectile flies through the air

Type Proj. modifier

Mana drain 3


Proj. Speed x 2.50

ORBITING ARC

A projectile orbits the point of its origin

Type Proj. modifier

Mana drain 0


Cast delay -0.10 s

Damage +3

wand

Tinker

Old Tinker Link
  • Both wand simulation sites do NOT include Epilogue 2 Spells
  • If the wand includes Epilogue 2 Spells they are replaced with a blank slot
  • "Projectile" simulator on Old Tinker is currently more informative
  • Both sites have a top right configuration button:
    • This is saved per-user, these Tinker links have no impact on the configuration
    • If you are comparing your simulation to in-game or someone else's simulation, make sure these settings are all valid/matching

Shuffle

Spells/Cast

Cast Delay

Recharge Time

Mana Max

Mana chg spd

Capacity

Spread

Speed

No

1

0.10

0.75

303

1525

26

-3.0 DEG

x 0.94

Always Cast:

LARPA BOUNCE

A projectile will launch a copy of itself when it bounces

Type Proj. modifier

Mana drain 80


Cast delay +0.53 s

Bounces +1

Spells:

LAVA TO BLOOD

Makes any lava within a projectile's range turn into blood

Type Proj. modifier

Mana drain 30


Cast delay +0.17 s

DOUBLE SPELL

Simultaneously casts 2 spells

Type Multicast

Mana drain 0


LIGHT SHOT

Makes a projectile move considerably faster, but deal less damage

Type Proj. modifier

Mana drain 5


Cast delay -0.05 s

Proj. Speed x 7.50

Expl. Radius -10

Spread -6 DEG

Damage -25

ORBIT LARPA

Makes four copies of a projectile rotate around it

Type Proj. modifier

Mana drain 90


TAU

Copies the two following spells in the wand when cast

Type Other

Mana drain 90


Cast delay +0.58 s

0

BLACK HOLE

A slow orb of void that eats through all obstacles

Type Projectile

Uses remaining 3

Mana drain 180


Speed 40


Cast delay +1.33 s

0

WHITE HOLE

An orb of positive energy that destroys everything in its path

Type Projectile

Uses remaining 3

Mana drain 180


Speed 40


Cast delay +1.33 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

CHAINSAW

A good tool for cutting meat. Also has some magical properties...

Type Projectile

Mana drain 1


Dmg. Slice 12

Speed 200


Cast delay 0.0 s

Recharge time -0.17 s


Spread +6 DEG

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

WAND REFRESH

Reloads the wand immediately

Type Utility

Mana drain 20


Recharge time -0.42 s


ORBITING ARC

A projectile orbits the point of its origin

Type Proj. modifier

Mana drain 0


Cast delay -0.10 s

Damage +3

LUMINOUS DRILL WITH TIMER

A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out

Type Projectile

Mana drain 30


Cast delay -0.58 s

Recharge time -0.17 s


RAINBOW GLIMMER

Gives a projectile a randomly colored sparkly trail

Type Proj. modifier

Mana drain 0


Cast delay -0.13 s

CHAIN SPELL

Causes a projectile to cast a copy of itself upon expiring, up to 5 times

Type Proj. modifier

Mana drain 70


Expl. Radius -5

Spread +10 DEG

Damage -5

ALPHA

Casts a copy of the first spell in your wand

Type Other

Mana drain 40


Cast delay +0.25 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

BUBBLE SPARK

A bouncy, inaccurate spell

Type Projectile

Mana drain 5


Damage 5

Speed 250


Cast delay -0.08 s

TRIPLE SPELL

Simultaneously casts 3 spells

Type Multicast

Mana drain 2


TRIPLICATE BOLT

A formation of three small, fast bolts

Type Projectile

Mana drain 25


Damage 5

Speed 550


Cast delay +0.13 s

Spread +14 DEG

SPITTER BOLT

A short-lived magical bolt

Type Projectile

Mana drain 5


Damage 8

Speed 500


Cast delay -0.02 s

Spread +6 DEG

CHAOTIC PATH

Causes a projectile to chaotically fly wherever it wishes

Type Proj. modifier

Mana drain 0


Proj. Speed x 2.00

SLIME MIST

A cloud of slimy mist

Type Projectile

Mana drain 40


Cast delay +0.17 s

SPARK BOLT WITH TRIGGER

A spark bolt that casts another spell upon collision

Type Projectile

Mana drain 10


Damage 3

Speed 800


Cast delay +0.05 s

Crit. Chance +5%


wand

Tinker

Old Tinker Link
  • Both wand simulation sites do NOT include Epilogue 2 Spells
  • If the wand includes Epilogue 2 Spells they are replaced with a blank slot
  • "Projectile" simulator on Old Tinker is currently more informative
  • Both sites have a top right configuration button:
    • This is saved per-user, these Tinker links have no impact on the configuration
    • If you are comparing your simulation to in-game or someone else's simulation, make sure these settings are all valid/matching

Shuffle

Spells/Cast

Cast Delay

Recharge Time

Mana Max

Mana chg spd

Capacity

Spread

Speed

No

1

0.07

0.87

750

268

20

-1.0 DEG

x 0.96

Spells:

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

TRIPLE SPELL

Simultaneously casts 3 spells

Type Multicast

Mana drain 2


REDUCE LIFETIME

Reduces the lifetime of a spell

Type Proj. modifier

Mana drain 10


Cast delay -0.25 s

SMALL TELEPORT BOLT

A shortlived magical bolt that moves you wherever it ends up flying

Type Projectile

Mana drain 20


Speed 1350


Spread -2 DEG

LUMINOUS DRILL

A pinpointed, short-ranged beam of concentrated light

Type Projectile

Mana drain 10


Damage 10

Speed 1400


Cast delay -0.58 s

Recharge time -0.17 s


WAND REFRESH

Reloads the wand immediately

Type Utility

Mana drain 20


Recharge time -0.42 s


PLASMA BEAM ORBIT

Makes four plasma beams rotate around a projectile

Type Proj. modifier

Mana drain 100


LUMINOUS DRILL

A pinpointed, short-ranged beam of concentrated light

Type Projectile

Mana drain 10


Damage 10

Speed 1400


Cast delay -0.58 s

Recharge time -0.17 s


THUNDER CHARGE

A projectile with immense stored electricity

Type Projectile

Uses remaining 3

Mana drain 120


Dmg. Electric 37

Speed 110


Cast delay +2.0 s

Dmg. Expl 45

Expl. Radius 50

TRIPLE SPELL

Simultaneously casts 3 spells

Type Multicast

Mana drain 2


WATER

Transmute drops of water from nothing

Type Material

Mana drain 0


Speed 129


Cast delay -0.25 s

Recharge time -0.17 s


HEAVY SHOT

Greatly increases the damage done by a projectile, at the cost of its speed

Type Proj. modifier

Mana drain 7


Cast delay +0.17 s

Proj. Speed x 0.30

Damage +44

DECELERATING SHOT

Makes a projectile decelerate as it flies

Type Proj. modifier

Mana drain 10


Cast delay -0.13 s

Proj. Speed x 1.68

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ADD MANA

Adds 30 mana to the wand

Type Proj. modifier

Mana drain -30


Cast delay +0.17 s

ROCK

Create a mighty rock out of thin air

Type Projectile

Uses remaining 3

Mana drain 100


KNOCKBACK

Gives a projectile the power to knock back the foes it hits

Type Proj. modifier

Mana drain 5


BLOOD MAGIC

Reduces a spell's mana cost and recharge time greatly, at the costs of four health points

Type Utility

Mana drain -100


Cast delay -0.33 s

Recharge time -0.33 s


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